🩹 исправления
10.0.3Bugfix Patch
Кого коснулось
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New Survivor Perks
The Slasher's add-ons
- Sauna Rock:
- After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
- Two Nails:
- Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
- Mirror Shards:
- Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
- Toxic Waste:
- After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
- Sleeping Bag:
- After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
- Party Noisemaker:
- Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)
- The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!
- Week 1: Chaos Shuffle (July 28 - August 4)
- Week 2: Lights Out (August 4 - August 11)
- Week 3: 2v8 (August 11 - August 18)
Lights Out
- Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
- Gate interaction points will now remain lit once all objectives have been completed
- Deep wounds and Anti-camp bars are now visible again
- Added support for the Fog Vial
- Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X
2v8
- Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
- Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
- Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
- Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
- Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
- Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
- Fixed an issue where certain map specific achievements were not being awarded in correctly.
Audio
- Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
- Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
- Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
- Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
- Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
- Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
- Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
- Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
- Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.
Characters
- Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
- Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
- Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
- Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
- Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.
Environment/Maps
- Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
- Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
- Fixed an issue in Toba Landing where The Nurse can blink through the ground.
- Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
- Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.
Perks
- Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
- Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
- Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
- Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
- Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
- Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
- Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.
UI
- Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
- Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
- Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
- Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
- Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
- Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.
- Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
- Dev Note: This is unintended and will be fixed in a future release.
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